Changelog/TODO
TODO MEMO
**PRIORITY*
Item quick use slot
Skill descriptions on menu
Empty bottle (zelda style)
Outro cenário porque aquele ta enjoativo ja
Ataque desarmado
POPUP de item recebido
Atributos e level up
Bug de switch quando não tem nenhuma caixa no cenário
Bug de colisão do teleporte pra trás
World map
Melhora fisica
Melhorar AI de inimigos
Dano de queda
descer mais facil na corda/
Menus (start/character status/item equip) [WIP]
Make a better key control [WIP]
Caixas de dialogo [WIP]
Extra characters (aura/kalim/pandora) [WIP]
Improve backgrounds [WIP]
**MINOR IDEAS**
Traps and moving platforms
Summon skill
Wind skill with huge knockback
Damage tiles (spikes, lava, etc)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
25/07/2018
Item/Gold acquired popups
Popup tweaks (less overlap for multiple popups)
24/07/2018
Control tweaks
Compatibility fix for touch devices
23/07/2018
Updated controls (jump with spacebar, leaving more options for up arrow)
Rope/Stair climbing tweaks
Added "Consumable" type itens
Random item drops from enemies/breakables
Improved skill controls with updated controls
Improved underwater Air-time mechanics
20/07/2018
Added Bow/Arrow basic attack
Added arrow shower special skill
Added 4 new equipments
Removed the "0 regeneration" popup
19/07/2018
Added a Fox character/player(?)
16/06/2018
Ice sliding effect tweak/bug fix (attempt)
General Speed/Acceleration/Jumping/Gravity tweaks for better control
22/09/2017
Inventory/Equip/Pause General bug fixes
Minor enemy behavior tweaks
20/09/2017
Equip Game/Stat Influence (Not only visual anymore)
Underwater Time limit (because you're not a fish)
Air-time bar Item database tweak
Skills acquirables with equipments/itens
Skill list code tweak
18/09/2017
Unequip Option
More Inventory bug fixes
Touch command imput for mobile (WIP-ish)
14/09/2017
Functional Equip item option (FINALLY F***)
13/09/2017
Inventory/Equip screen design rework
Applied new font where it wasn't applied
12/09/2017
Visual upgrade for some enemies
Added Larvaes (become normal bugs after some time) Skill code tweaks
11/09/2017
HP/MP Heal popups
AI code improvement/fixes
10/09/2017
Damage popups (still simple)
Enemies with swords can reflect lightning ball too
08/09/2017
Improved background tiles
Small hud font improvement
07/09/2017
General performance/fps tweaks
Item drop related code tweak
Fixed a bug where Enemy/object sometimes become invincible
Added weapon wielding enemies (penguin?)
06/09/2017
Some enemies can now walk on walls
Added button switches (activated by player, movable objects, or enemies)
Added Door/Walls activated by switches
Fixed a weird item drop bug
Rain/Snow effect attempt (still laggy)
05/09/2017
Improved interaction commands (message box disapear when the button is pressed again, or the player moves)
Fixed some enemy AI bugs (flying fish, plant floatbury, etc)
04/09/2017
Improved Message system. (easy to make info popups)
Added a cool pixel-font
Interaction popup (an exclamation will appear when the layer is close to a interactive object)
03/09/2017
New enemies added
New enemy behaviors/options
Simple message Ballon/Boxes system added (need to improve)
02/09/2017
Small bug fixes
Enemy AI total rework
01/09/2017
Added Bullet basic attack
Added Homing fire balls special skill
Improved HUD visual (AGAIN, because its never good enough) Spacebar will now lock the player direction (just a test feature)
Changed Attack/skill change controls
31/08/2017
Pushable objects
Simple Edge grab/climb
Added Magic Cube special skill
30/08/2017
Added rope/ladder climbing system
Added damaging tiles support (spikes/etc)
Improved HUD visual
29/08/2017
Added breakable objects
Added background/scene detail tiles
Some minor bug fixex/code tweaks
28/08/2017
Overall code revamp (Fixed excessive global vars and added functions)
Ground Enemy-Water interaction
Added aquatic enemies
Itens name/info on Inventory/Equip screen
27/08/2017 Added Magic Shield Special Skill
Added Spear Basic Attack
WallJump tweaks
Ememy line of sight tweaks
26/08/2017 Inventory/Equip screen (small progress) Added stage backgrounds (need improvement)
25/08/2017 Added Water
Added water interaction/swim for player
Inventory/Equip screen skeleton
24/08/2017 Added money drop (coins)
Dark area+Illumination attempt (utter failure)
Functional Layout transition
Bigger enemies wont return after death
Player family setup (for future character selection)
HUD change (HP/MP bars)
23/08/2017 Basic main menu skeleton
Basic Pause command
Camera smoothing (might be bad FPS-wise)
Layout transition settings
Small performance/fps tweaks
22/08/2017
Lightning ball collision bug fix
Enemy collision tweaks
Skill selection tweaks
Added Sword basic attack
Added Sword/Lightning ball combo
Added Enemy ranged attack
Improved Enemy behavior database
21/08/2017
Enemy tweaks
Added MP bar for X skills
Added item drops
Implemented Enemy behavior/item drop database
Added flying enemies
Improved ice slide effect
Improved wall jump
Added ice terrain tiles
HUD visual upgrade
Added temporary backgound music
20/08/2017
Improved enemies
Improved player character graphics
Added Fire burst special attack
Added Lightning ball special attack
Skill selection key
Added ground terrain tiles
Added sound effects
Added basic HUD
Added enemy spawning mechanics
Wall jump attempt (kinda clumsy)
19/08/2017
Base build
HP bar
Basic ranged skill
Added Enemies
Files
Cute Platformer (Beta)
My learning exercise.
Status | In development |
Author | Luko |
Genre | Platformer |
Tags | 2D, Cute, Female Protagonist, Magic, moe, Pixel Art, Retro |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.